# Entering results

This is the page you'll be using the most. After you generate fixtures you'll be led to the Results Entry page. You can also get there using the "Results entry" link in the sidebar.

## Result entry controls

As of atropine 0.8.0, the results entry interface gives you a box to enter results at the top of the screen ("Result entry"), then a videprinter-like display of recently-entered results below that ("News feed"), then a box of blinkenlights.

### Result entry

When you want to enter a result, first enter the players' names in the player name boxes, then enter the players' scores in the boxes below, then press enter or click Submit result. As you type a player's name, it will be auto-completed for you when you've typed enough. You can press TAB to move on to the next box.

It doesn't matter which way round the two players appear on the fixture list - you can enter either name first. It is recommended that if you're handed a scoresheet with a result on it, you enter the names in the order they appear on the scoresheet. It's easier and avoids mistakes.

#### Tiebreaks

If the score you enter has a winning margin of exactly 10, a checkbox will appear asking you whether this game was won on a tiebreak conundrum. Tick the box if so. This will cause the winner's extra 10 points for the tiebreak not to be counted in the standings table. If you're used to the old interface, typing an asterisk (*) next to the score in one of the score boxes is another way of indicating that a game was won on a tiebreak.

#### Double loss

If you want to record a game as having been lost by both players, enter a score of 0-0 and tick the tiebreak box, which will now have become the "loss for both players" box. This causes the game to be a 0-0 loss on both sides. Neither player is credited with any points for the game and it is not counted as a draw. This is useful if neither player turns up to play their game.

### Recent results / news feed

This is the videprinter-like display on the Results Entry page. It shows all the results so far entered for this round. If you want to correct a result, click it in the videprinter and the details will be loaded into the result entry form. Correct the score and submit it. Corrected entries appear grey with a line through them.

As of version 1.1.0, you can also add news items containing arbitrary text. These will appear on the videprinter on the public display, but the line won't wrap if it's too long, so try to be brief. These news items will also appear on the live updates webpage if you're using that feature (see Broadcast Setup).

### Blinkenlights

The Blinkenlights are a grid of numbered boxes. Each box represents a table, or board, on which one or more games are being played in that round. Within each numbered box is one coloured box for each game being played on that table. A grey box means the result for that game has been entered, and a red box means we don't have the result yet.

The purpose of the Blinkenlights is to show you at a glance which tables have had their results entered and which haven't. At a Lincoln-style event this can be useful to identify which tables are playing slowly or hoarding their scoresheets.

If you hover the mouse cursor over a table number, the message bar at the bottom of the Blinkenlights shows you the list of players on that table. If you hover over a red or grey box representing a game, it shows you the players playing in that game, and the score if applicable.

You can click a red or grey box to load that game's details into the results entry interface, for results input or correction. If you'd rather the names and scores were loaded into the results entry interface the other way round, click the same game again and they'll swap over.

### Historical note: I hate this new interface! I want the old interface back, the one with the list of games!

The old interface from pre-0.8.0 editions of Atropine is still there, but I strongly recommend trying out the new interface if you can. The main reason for this is that with the old interface, it was very, very easy to accidentally enter the result for a game the wrong way round and not notice. This usually happened when the score editor showed, say, "Alice v Bob" and the scoresheet handed to the organiser had the names the other way round, "Bob 34-56 Alice". If you've entered 200 results already that day, it's very likely you'll accidentally type in "34-56" for Alice v Bob instead of the correct "56-34".

Nevertheless, if you need to use the old interface, which showed you all the games in a list with an edit box for each one, it's still there: just click the "Old results interface" link at the bottom of the results entry page.

There are some very rare cases where you might need the old interface. If you've generated a round in which two players play each other twice (this used to be possible with some fixture generators), only the old interface will work for those matches. Also, the old interface allowed you to declare that a match was won on a tiebreak when the winning margin was something other than 10. Arguably this was a bug, but if you ever need to do that because some event has weird rules, then you need to use the old interface to do that.

Aside from that, you should be using the new interface. If there's any problem with the new interface that's driving you back to the old one, let me know, and I'll look at making appropriate improvements to the new interface.

## After the round is over

When you've entered all results for one round and you're ready to generate fixtures for the next round, click Generate Fixtures... as before, and generate the fixtures for the next round as explained in the Generating Fixtures help page.

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